Sometimes IK/FK switch is a necessary thing. For example, your character throws the stone (arms FK) and then put his hand over his lips in some emotional affect (arms IK) and then quicly walks away (arms FK). In this animation it is very convenient to use such switch. I won't like to do it all in just FK. So, in this…
As for me,I would prefer IK for throwing the stone,I just need to key the handle at specific positions and tweak the curves in the editor.Same IK for taking his hands to his mouth and walking away.I just need to key the movement at the right positions to maintain the arcs and then make sure the timing is good.
IK will also work. Maybe it was not the best example. But sure as hell, there are times when you need this switch. And the last thing you want is a flip.
I am not a rigging expert and I have animated a full character with just FK.Kinda helped me understand how every bone works.I now animate with a simple skeleton and ik handles for legs and hands,no contraints or control curves.Will probably add pole vector contraints for the legs and hands later but,my rig is quite…