If you are dead set on being crushed by debt, a fine art degree would server you better than a game degree. You can get student discounts regardless of the degree you pursue. your comment about 512 textures is pretty funny too, it make me think your texturing abilities are lacking but you are too overconfident to realize…
I wonder where Adam keeps getting the idea to scrap the GD section... ;p Seriously why is everyone so angry lately? Lol You guys do realise 512 is the standard and usually highest texture size you will work on most of the time... LOL Especially with console titles. There might be the odd 1024, but not many. All these 2048…
I generally find anything under 512x512 to be ugly. I also find it harder to work with because there's only so much detail you can fit in such crammed space (and that kinda goes against my workflow which is always work big even if I don't use up everything). That doesn't go without saying though, if I was forced do sub-512…
I will never understand it when people look down on lower spec game art, that's where the tried and true fundamentals come from. With some smart mapping you can cram a LOT into a 512 map. This makes me think you've never tried it. Anywho I am also one of those people who say that think twice before going to school for game…
First of you made one good choice and that is making an account on these boards. I attended a gamerelated collegeprogram (same one Xoliul taught at btw) and i must say it did help me a bit, especially giving me an insight into subjects i normally wouldn't have considered learning like the more technical stuff. But when i…