For what it's worth, this is what I got once I imported with the new build. Old on left, new on right. This was triangulated and exported in Maya, baked in xNormal, and imported with tangents and explicit normals.
Is there any way you can do a similar comparison, but with the old version as well? The far right looks very very good, but I'm curious to see if the skeletal meshes have improved at all.
Now that's a step in the right direction. I haven't been able to test it yet, but does this fix only work when importing static meshes? Skeletal Meshes can't import with explicit normals, so won't the problem persist with vehicles and guns?
I thought that if you add smoothing groups it always adds a vertex cost. Is that not so? Or does it do that anyway for UV islands, so you might as well use it for SGs? What's a better way to bake? I've always just reset the cage in max, then globally pushed it out until it looks about right. Is there some better way of…
I think it's more of a comfort thing - like Microsoft Office. They don't have to try anymore, so they don't. That's one of the reasons I'm really championing Modo right. Luxology are hungry and want your business. Every release comes with a ton of great features and new stuff. Autodesk has been phoning it in for years.…
Okay, quick test. EDIT: updated image to no longer use point lights, which don't work correctly in UDK. FROM LEFT TO RIGHT: Skeletal mesh dynamically lit. Skeletal mesh with Light Environment. Static Mesh with 256 baked lightmap. Static Mesh unbaked with preview lighting. Rendering of Skeletal meshes does not appear to…
@John: The settings for XNormal right off the bat are pretty lousy, for example, set your AO bake to something like Cosine within the 120-180 range. The default ones aren't that grand, it also doesn't help that most tutorials don't cover indepth these stuff and you need to read the PDF, which gets installed in the XN…
Hi EarthQuake I gotta ask ,what do you guys at 3 point commonly use for baking out your stuff? Vahl told me it was a toss up between maya and max depending on your client. But what is the more common one you guys handle? Because from the way you and other guys at 3 point talk about baking I rarely hear any of you guys…