Yeh i struggled a lot with the animation, and didn't really leave myself much time to clean it up, which was annoying :/ I think in the whole thing there are loads of parts which i am unhappy with, like weight and timing. It was my first real animation, so i still have a ton to learn. I'm hoping to start animating a lot…
Hi guys, would love some feedback on a little project I'm working on. I drew this guy the other day, with the intention to rig and animate him. I enjoy modeling, but really struggle with topology. The textures I wanted to experiment with something I've never tried before, but from the forums seems to be a common thing at…
In your animation I think he should have dragged the bucket along the water slower if you take a video of someone getting a bucket of water you will see that water resistance slow them down quite a lot
Right so here is the current zBrush model, im not really 100% happy with how he looks. I think i need to work back a few stages, but im going for an unrealistic painted clay model (if that makes sense) for example: You know something not perfect, thats got a bit more character, maybe im taking the easiest route haha Any…