Hmmm, thanks guys. What I need to do is to have the UVs expand from a small area of the UV space until it takes up the entirety of it. Do you recon that could be scripted? (By one of our programmers of course)
Somebody can correct me if I'm wrong, but I don't believe there is a way to import UV animation. Your 2 best options are to either: A: animate your uvs in Unity's animation editor with tile offset or B: make/find a uv scrolling script. Here is a good starting place. I hope that helps.
Yes, that's possible via scripting. You'd want to look at the Mesh class http://docs.unity3d.com/Documentation/ScriptReference/Mesh.html Pull mesh.uv into a new array, edit them as you like, then pass the array back in to the mesh (you can't just edit them directly from mesh.uv, you have to feed it the entire array at once…
yeah that should be quite easy. just animate the offsert&scale value of the texture. ( maybe unity fbx import even supports that on a material level? ) if you want to do it in code - this should get you started: http://docs.unity3d.com/Documentation/ScriptReference/Material.SetTextureOffset.html…