Blcokout is coming along, I have started to detail out more stuff but that's not what this post is about. It was really really bugging me just how ugly a blockout can I needed to texture something to get it out of my system and focus back on modeling, so here is a wip lantern. Huge props to JordanW for when he released his…
Ex-ray and wester thank you! One of the reason I did not like doing blockout's before was because I would have to keep dragging everything back to the center of the scene so the pivot point would line up with everything else. This time I left everything in the same position in maya so when I export the pivot is offcenter…
Regarding the POV since you're doing this vertical thing. Have you tried to see what results you get if you mess around with Preferences -> Apect Ratio Constraint? I was thinking that in your computer settings you could set your screen to be vertical and then change the settings to the Y-axis instead. Then you'll have a…