I'll just add the links then http://imageshack.us/photo/my-images/217/magnumrender5.jpg/ http://imageshack.us/photo/my-images/7/magnumrender6.jpg/ http://imageshack.us/photo/my-images/222/magnumrender1.jpg/ http://imageshack.us/photo/my-images/821/magnumrender3.jpg/
So Here's a new project, a 357 Magnum. It's about 1700 tris, and the textures are 2048 x 2048 px. Here's the lowpoly: With AO: With Normals and Specular: Wait What, I cant get the images to show...
So Here is the problem I'm getting with this model: http://imageshack.us/f/694/magnumrender2.jpg/ http://imageshack.us/f/210/magnumrender4.jpg/ I'm getting artifacts in my normal-map, It looks like its the gradients that causes it, but I really don't see how. Here's the map:…
So I worked out the problems on the revolver, got new ones (of cause) fixed those. And now I switched to using a Pbl shader (physically based lightning) The shader is made by Kostas Gialitakis and can be found here: http://www.kostas.se/ Anyway The results follow:…