This is not going to be much news to anyone But I thought I would share it anyway. This can be applied to more than just apples of course but this is my general workflow for making such smaller props and piles to be placed in marketstands or boxes. This is a pretty quick way to get in some color and life in environments…
sweet tutorial, nicely done. you can multiply your normal by a vector3 node, B=3, G around 1.5 and R around 1.3, this will pop your normals even more. fiddle a bit with those values, keeping the blue always between .3 and .5, as this multiply can affect your spec. so play a bit with it ^^
Just a small update. Got the Green version done now too and threw in some fishes I made earlier using the same basic workflow. the fish specular works alot nicer in my night time environment though ^^ Texture size for the planes are 256 each and the single apples share a 512 texture along with some other foods, tomatoes…
Wicked nice. I could see taking this process a bit further by adding more depth to the apple plane and getting some lumpies in there, but a really fantastic way to get small items for when you need to populate a marketplace right this second.