I'm going to assume you are using biped because that is what it sounds like you're using... but it would be helpful to know which rig it is if it isn't biped. I think some of your issues are coming from the workflow and I have some tips that might help. You might know some or most of this already but I'm not really sure if…
As others have mentioned you need to use something like Biped or CAT. These systems allow layering animation data on top of other animations. So you can add your hand animations using a animation layer.
Not 100 percent sure what your saying here. Are you saying that you wanna be able to use...say a mocapped walk cycle while using a different animation for holding the gun? In Unity, you can look up Animation Layers and that might be what your looking for? How many frames per second are the animations? Our motion capture…
I really don't fully understand what you're trying to do with the arms and guns either, but you can filter out limbs in the motion mixer. You can also use biped layers to reposition and reanimate pieces. You can also load .bip animations into layers so you could use mixer to filter in/out the arms, save out .bip animations…
Hi All . We are making a FPS game with Unity 3d engine. We decided to capture our NPC animations with motion capture system . So we have about 150 different animations and about 27000 frames that we mixed them in Motion mixer . But we have some problems . First we have characters that have guns . They use both hands and we…
Just wanna throw this out there as well... If you are wanting to have these be 2 seperate animations you can add them together in Unity as well. Take a look at animation layers/animation mixing. This would allow you to say...have a walk cycle, then apply animation to the top half of the body only...so the character could…
I've had to do this a few times. I didn't use the mixer. What I would do is copy the last frame of a animation as a pose and then use a layer to apply that to the following animation.
Hi and thx for replays . Sorry for my English . It's hard to describe . What we want to do is we want to edit mocaped data for example the mocap files does not have hands and gun animation . so we want to add . we can make this happen in a SINGLE file for example shooting and the other running using dummys for IK hands and…
Yea I agree with George, most engines will handle the blending in some way or another, which is very helpful, it saves on space and keeps you from having to create all of the different combinations of animations. But I always end up using the motion mixer for something so it's important to know how to work with it. Good…