I am really starting to get annoyed about this, do i actually need to have this enabled or not. If I render with out it enabled and with no exposure control, tnings seems much simpler. Most times I just render out still image of WIP or stuff for my online folio
Everything was fine until I enabled gamma/lut correction at 2.2, as per the supposed expert advice, and now my graphics cards are fucked up. Great. SLI doesn't even work anymore and I'm having the dreaded nvlddmkm bsod. Go figure.
After enabling Gamma at 2.2 I left Max on idle for hours with my project open and that's when my hardware failed. SLI still doesn't work. If it's a coincidence then it picked a hell of a time. Oh well. The cards still work separately. I have Gamma at 1.8 as suggested. 2.2 is washed out indeed and takes too much of the…
I read somewhere that if you use logarithmic exposure and have gamma set at 2.2 it will look too bright. I use this a lot but set my gamma to around 1.62 the theory is that if you use logarithmic it applies it own internal gamma setting of 2.2 but its a bit borked, hence changing the gamma back to 1.62 if you use mental…