I pulled some shapes and wondered if I am on the right way. Guess I need your help again, guys. Feel free to do paintovers or whatever this head needs to look right. (left is the new, right the old)
Hey dude, he looks good. Props and gear are looking brilliant. I did a paintover of the face, hope you don't mind. I'd try toning down the expression (or changing it, it's a little intense right now) and pull in the proportions. Right now they're cartoony and I think they need to be exaggerated but still plausible.
Hi there. I´ve been working on a marine-esque soldier dude [everybody has to to a marine, right ; ) ] and the high poly is quite done. The facial structures were inspired by the awesome Brink designs.
Wow, thanks again for the replies and especially to Kurt Russel FC! Your paintover really shows me the way to get it right! I will absolutely work on the head and show you guys the changes here.
top notch work on the armor dude, really crisp details. What matcap did you render them shoes out with? got a link? :D I agree with the face paint over too, face is the only thing letting this down right now!
I started this project with the intention just to have a cool and fun sculpt and yeah, maybe the details are not necessary. And I am also not sure about doing the lowpoly, at least I won´t do it immediately. Anyway, here is the new head and a comparison to the old version. Does it look right?
I think the face doesnt work because mainly youre stylized shapes are awkward. try adjusting the facial proportions... Right now the eyes are too close together, the ears sit a bit low, and the nose is just too large. I think he may have a little too much chin as well
I think he's way better! Edit: really like the character you've added to the eyes. If you can stand making any more changes, the only thing I think I'd do is fill out the cheeks a little. I like the definition but right now it's less chiseled than gaunt. Here's what I mean, just a subtle change: Rock on, looking forward to…