Haven't abandoned this feature, I swear! :P Had some issues with extracting material IDs until I realised that Max doesn't export indices until your scene actually has a material instance... much rage when I figured that out. Now I just have to work out how material indices are represented in Collada and it'll be ready. In…
Sorry if this is a bit off topic, but this seems to be the best place to ask. Is there any official word regarding custom vertex normals support with the regular Max exporter ? The current Crydev tools and editor (3.4.0) still don't support them (shading wise) even tho they do seem to export fine as pointed out earlier. I…