Okay so I've decided to learn some basic rigging. I'm modelling a tank in Max and I was using a script to place the tracks, but decided to rig it myself as each section is made up of 3 pieces which didn't work well with that method. I've got it rigged up with bones and it moves in the way I want it to using a HI solver.…
After trying quite a few things, I think I have found the solution. I'll detail it here for anyone who comes across this with the same issue I was having. The centre part is set up to have it's pivot in it's centre. This is so it is at a tangent to the path at all times. These are then constrained using a path constraint.…