this character as the title suggest is still a work in progress, its going to be in a game I'm making via unity, my first time with unity but I've got advanced movement up and running ready to try this model out when ready. EDIT Here is the model so far with the armour Sorry for the slight jagginess, blender has no point…
I've rigged the model and it animates fairly well, I've not tried any organised actions such as a run cycle just yet, but I have tested by random motions, here is wire. and here is the model as is now, the UV unwrap may need some tiny tweaking, I couldn't find a way to do point sampling in blender so this is the best I…
could anyone help me with animating idle, run and jump cycles ready for a game engine? in this case I'm using unity and blender. I know how to move the skeleton and place key frames, but in terms of actually animating a cycling animation I know jack crap. Not sure how I should start, how I should export (1 per file? all in…
here is the new texture, quite different from the reference but that was more for proportions, the change from human to this clay golem is a relapse in story of purpose. Here is the texture itself. dont mind the blank space, it will be filled with effects for in game actions, if I should make other skins, I'd rather keep…
any better? EDIT: though not shown on this turntable I merged the lower loops of the head at the back because they just look unnecessary (as shown in the turntable)
Your arms need more sides and/or your legs need less. Shoulders are too angular. Check the profile of the butt and the clavicle areas. Having an extra slice on the feet wouldn't hurt either - give him a toe area so he can roll and bend properly.
Looks cool dude. Only thing that stands out to me is the butt looks a little harsh. Stands out the most when he turns to the side. Good stuff :thumbup:
slight update, I've not made massive progress however I have cut the legs, arms, body and head apart from each other so the base model doesn't phase through the armour. Instead when armour is equipped the respective part will be replaced with the armour. I've tested it and all still animates okay, after this armour is done…
I may change the texture style, I'm not liking the artifacts from this style and sampling problems and setting up the UVs for it can take far too long for my liking. anyway here is an armour design I intend to build on top of this model.