Hello I hope this finds yall well. I have a question about position based materials in UDK. I have seen the information on player position based materials but I am looking for something a little different. Is it possible for an UDK material to get the location of an object (let's say a plane), then sample said material…
ah i see, not sure theres any way to do what you want using the normal nodes in the material editor then i'm afraid. it should be possible to use the world x and y coordinates to uv something so that you can apply the same material to the plane and the thing underneath and have then match but i cant see any way to stop…