Everwhere you see that brick texture is just a placeholder, those models havent been uv mapped and properly textured yet, so i just threw that tiling brick texture over them all
Keep workin. I think that the bricks are too shiny and smooth The screenshot for the knob is too hard to read because of the mat. I think the stair sculpt turned out good. Keep up the hard work.
I find that I have a lot more motivation to work on tedious environmental props such as brick chunks and rocks when I have a place on the internet to log it down and see the whole collection, So here I'm posting my progress on my current project, a UDK environment which I'm calling the Ruins of the Wolf King, The setting…
Hey Jackson! First thing I notice right away is the bottom right of the image, where the door meets the arch and the arch meets the wall. The bricks are varying in size way too much, especially since they all look to be the same texture. Small on the door, tiny on the arch and windows, and huge on the walls. I know you'd…
Bricks are nice but the shapes are a bit weak on the rest. I imagine you're trying to achieve northern style architecture which has a lot of sharp turns whereas your shapes are pretty rounded right now. Looks like you're getting too early on surface detail ( which I think is too small to show up well on the normal map ).…