No, you totally clarified things there, thanks! Really appreciate you taking the time to help me out; it's helping with the feelings of being in over my head. I've been trying to wrap my head around all this most of the day, so I'm going to cook dinner and relax with some environment painting. Tomorrow I'll push to get…
Hello folks, this is the first time I've posted a project here; it's pretty rough at the moment and I'm looking for some help moving forward into texturing, which is something I'm a touch shaky at (at least when it comes to texturing for game assets). The project is of a small game environment; in this case a subway…
Alright, so in general scene textures get done first, then the UVs fitted to them, versus props get unwrapped first and then textured? How does tiling work in the first case? For example, the walls of the platforms (and the entry hallway) I'd like to do in a split cermaic tile/brick motif, using this image as a basic…
Looking cool so far. For the examples you put up, usually the texture is done first. Then when you go to do the UV layout of your meshes you just lay them on top of the image. Instead of unwrapping it like a prop and THEN texturing like the phone you put up. Are you going to put this in an engine?