All right, updates have been slow recently. Moving out and stuff. Will probably be slow over the weekend too due to the Massive Black Workshop. Trying to build a set of MultiMesh brushes through this project. It's a bit of a slow process to align all the subtools, but I can see it paying off immensely down the road.
Been making slow progress on this. Got the trim texture baked out and built some pieces out of it in Maya. And here is the start of getting stuff built in UDK.
Yikes I completely forgot about this thread again. Anyways. Things were going too slow and I'm running out of time, so I've decided to focus in on a hero asset and finish that up properly instead of crunching on a half baked enviro. I'll try to finish the whole thing eventually, but right now for the sake of portfolio and…
Finally finished this gosh darn thang. Still lots of room for improvement and things I want to add and tweak, but it's time to move on. The scene was designed with a point and click adventure in mind, so this is the angle it would appear in game. I laid it out in a way so that they player would always be visible. The…