I'm a true sizer, always have been!! Fuck the haters Seriously though I find painting in true size saves me a lot of time and if I can get something looking good at the actual size I don't need to be afraid of it being scaled down at some point and losing details. I also just really enjoy utilizing every pixel :)
True Rez, but I don't feel strongly about it either way. Personally I just find it saves me a bit of time (both creating and itirating). One minor advantage to True Rez is right-angle pixel painted sharpness, but you see in engine is mipped, filtered, and compressed anyways, so any additional 'sharpness' you would've…
I prefer to work at res when possible. I started my career working with 32x32 sprites. This trained me to work on a per pixel level. As the years have passed and the textures sizes increased, I've found this a hard habit to kick. I just want to get in and noodle! The larger the texture the longer it takes me. With that…
Its all about context. If your making small textures for mobile or something similar, where the individual pixel really matters- then true res is your buddy. If your working with tech that has a bit more allowance I`d say work bigger. The main reason for this has nothing to do with how the end result looks, but more so to…
I don't like the quad-rez upscale idea, since more times then not, on personal stuff, it got me in a tight spot and I had to restart or change entire parts of my models. Example are boots on a character that had new-age art patterns, like flowers and other curved round design, getting them painted at 2K then downsized…