I have moved on to facial blend shapes, which i have found to be pretty quick and easy to do with the correct tools. By using a combination of ZBrush and it's GoZ feature to Maya, I was able to produce and export the initial 17 facial blend shapes with the click of a button! My process in ZBrush was to create a layer (for…
Over the last few days i have implemented a few more blend shapes. I have found it very easy to go blend shape crazy and add corrections and little movements through out the body. Little things like stomach inflate and deflate when rotating the chest up and down, skin creasing on places like the elbows and neck and good…