well you can do this with scripts and without... duh!!!! If you want a one click solution then with scripts, turbotools has this option and many other. Maybe some people don't know this but there is the Edit->Tranform Toolbox(max 2011 here) and from there you can put the pivot on the bottom on the top left right and…
I think I want to start getting into scripting! Is it hard though? I'm currently trying to wrap my head around Unrealscript (based on C++) and to say progress was going slow, would be one hell of an understatement... Im always thinking things like "Damn I wish there was a way of", or "why cant you just", or "things would…
I do what passerby does, manually set my pivot point (hierarchy tab > effect pivot only) and snap to a vert, that was normally snapped to the grid. Then at export I use this script to move the object to 0 0 0, export and then it automatically moves it back to where it was in the scene.…
i tend to just snap my pivot point to a vert in the bottom corner of hte prop, and when i export to fbx i got a script that centers thigns in the scene by there pivots before export, than puts them back.
What I do is go into Affect Pivot Only mode, then click Align, and click the same object. In it you just check Z Position, and set the Current Object to be the Pivot Point and the Target Object to be Minimum. It's a bit longer I guess, but no scripts needed.
The snap-pivot-to-vert is a good trick :) ShurikenUK: Vig posted a nice little introduction to Maxscript on the front page a while back - http://www.polycount.com/2011/05/16/maxscript-for-newbies/ .. Max's listener can help lots for little scripts. Might also want to check out the Tech-Artist forum. Lots of people with big…