Please explain your context. Maybe ease of use or artistic freedom are more important than a tripple A belt under the technology that you are using to make a linear animation with.
have you considered source filmmaker? might be more the thing you're after especially with creative freedom. http://sourcefilmmaker.com/ [ame="http://www.youtube.com/watch?v=Zri1c_If6Ic"]Introducing the Source Filmmaker - YouTube[/ame]
Hey there PCs, I'm starting a project, sort of like creating an in-game cinematic, and I need to choose which engine it'll be done on. I have never worked with neither UDK or Cryengine, so I'm gonna have to study one of them to make this project in. I'm aware of the general capabilities of both engines, but not too…
Personally, my top priority is artistic freedom, and the best possible visual quality. I saw both engines support DX11 features, but then, I don't quite know the details yet. I WOULD give some features up if it means avoiding technical trouble. I don't mind learning something more complicated, what I do mind is dealing…