Thanks! The glow effect is the 2nd example (the more 'complex' one). The first one is just a simple transition between 2 textures. As for the A<B, A=B, A>B it's a coding/math thing. Just think if the IF node was just A<B and A>B...what would happen if A=B? I've done some testing and found that it doesn’t have any…
@Darkleopard ...did you do it exactly the same?... Check again :) . I mentioned this just above the first example image on blog post. It means that the B input texture you've connected is using the RGB output (the little black connector) which is a vector which is 3 float values of the texture sample. For the B input you…
Id love a step by step tutorial on this! Ive been learning UDK recently and to be honest im not sure i understand a lot of what was in your blog (cuz im a noob) so im gonna ask some questions if you'll bare with me! From the second picture and what i can understand. The scalar paramater which is A handles the transition.…
I tried creating the very simple version (the first picture in your blog). It gave me an error saying that IF input B must be type float. No idea what that means, what am i missing?
@Ace-Angel It's actually very simple. It's the same set-up as this shot in my blog post. Except the B value texture (greyscale) on the far right is different and the constant just below this text is 0.3 The reason it looks that way is the combination of the texture and the UV's of the static meshes.
I see. What gave it away for me is that you did not really explain anything aside from your basic understanding of the if statement in your blog post. ;) Anyways, you should try experimenting with some of the sine and cosine nodes in the material editor. these bounce between the values of 0-1 and can yield interesting…