Looks really nice. I think there is too much lighting information in the diffuse channel for the jeans. They look like someone airbrushed onto all the peaks and valleys.
I really like it, if its a portfolio piece why dont paint in some subtle AO in the diffuse texture for the eyes to root them or maybe vertex paint directly on the mesh, made a quick example:
Thanks a lot for the feedback guys Delrtium: I did notice this, but i wasn't sure how to go about it, I guess the ideal soloution would be some sort of shader based AO, because if i baked the shadows onto the diffuse, I wouldn't be able to rotate his eyes. Would vertex painting have the same issues? By the way, if anyones…