I haven't messed with UDK but so far I really like the editing functions in SFM. I can only imagine what this might do for Machinima. No doubt over the coming weeks and months as we all get more used to its ins and outs we should see some really impressive things. That Valve is filled with so many very talented animators…
Well..I have watched the tutorial videos on the site for SFM and from what I watched,SFM has the time line,time selection and graph editor windows which is basically what any 3d animator needs.What I love even more about it is the way u can move and pose bones,u can lock certain bones if u don't want them to move when u…
We don't even know what the SFM can do as of now, what polycounts it can take, what the shaders are like, what the animation keys values are in terms of linear or not, etc. So comparing it to UDK is kinda pointless. Yes it is easier to use...from what we have seen from the video's...which can be hardly put on the same…