Hi, Im having trouble with this character im working on, im not after critque i was just wondering how i could Rig it. The idea is the human will control the mechnical skeleton so to speak so would i Rig both at same time?, could i use CAT in 3d max? im not a rigger so any help would be great. this is early concept but i…
yes i know function drives design, as i said its not finished and its a concept, i guess what i really wanted to know was how would someone go about rigging something like this ready for udk? would you use two rigs? one for the exoskeleton and one for the human? or just one rig? i was just after a general answer on…
Interesting. Assuming the machinery does all of the motion (and the human is a passive passenger), I'd rig it something like this, with IK dummy objects.
It all interconnects. * What kind of animation is the character going to do?* Does he float around in a hover chair moving only his eyeballs? * Is he super active like in a sports game? * What range of motion is needed in the various parts?* Does he only move forward and back or does he need to side step? * Do his feet…
You need to know what kind of movements this character will be doing and what kind of technical budget you have which will come from whatever engine/hardware/game it is going into. Does the engine support only bones and rotations and everything has to be baked in? OR can the engine handle some advanced mechanical rigging…