1st post on Polycount. I often end up here searching for solutions, so... :) UDk Landscape - I am no expert only a modder! I'm having problems with hit effects on UDK Landscape - that's one reason I changed from UDK Legacy Terrain to UDK Landscape. UDK blurb says hit effects and tyre tracks etc now work on Landscape. I…
Why not just use UDK Landscape? It's really handy both when it comes to sculpting the terrain as well as applying textures to it. You can very easily blend between tiling textures and add foliage and stuff like that. Honestly, unless you have a specific pipeline or workflow I don't see why you'd want to model the terrain…
The only problem I have with Landscape is no one so far has a made a tutorial which goes from point A to Z with it, especially when it comes to creating the Blend-Masking via Displacement Maps and such, as opposed to the Terrain tool, which is limited to Vertex-Blending, but has all the bells and whistles covered in it, as…
Yep, I'd prefer UDK Landscape over static meshes, but my reply apart from my experiences was hopeful for an answer on how to get InstantHit decals to appear on Landscape. If you come across a solution, please let me know! Ace-Angel. Displacement maps - I've been calling them bumpmaps... btw height maps are different.…