Greetings everyone! I just finished my portfolio and I'm looking for feedback on my website and my work as I'm seeking to break into the industry and improve myself as an artist. Thanks in advance My portfolio: www.mbeaty.cjb.net
There is also not much to go off of. You have very simple objects. Maybe do a car next because it has more complex shapes. The really good portfolios all have 1 or more small scenes. You have the living room but I assume its super high poly and not rendered in a game engine.
People get hired without degrees all the time. Portfolio over degree wins every time, that is a known fact. On another note. What everyone has said, improve mostly on your texturing. Good tip for optimizing your models. Look at them with flat shaders and look at the silhouette. Any geo that is not helping the silhouette…
Tons of great feedback here. My comment in addition to the above is that your body of work is too small. 3 rather small game props are not enough. Your portfolio is at a crossroad - you need to decide if you want to do 3D visualization or game art and focus all your energies in that facet. Lighting for 3d visualization and…
Why do you show the '3D Visualization' at the top? It does not seem that this is actual game art (if it is, never mind). I would take all the stuff of the 'Game Artwork' section and put it right at your first page. So when someone opens your portfolio he can see all the game art stuff! Another thing: did you actual model…