Hello Polycount I am new to these forums. Having discovered this great community through google actually :) I hate to have to ask for help first thing i do. As i feel one must contribute something before asking. But anyhow, here goes. Working for a smaller games company in sweden developing shaders in HLSL. I use the .fx…
Thanks for a speedy reply. Yes sure i can post a screenshot of what it looks like. As you can see the diffuse texture loads in all wonky in max 2010. My best guess is that i need to go through a newer .fx file that works in 2010 and later versions and look through that code to indentify the problem. However i have yet to…
Could you post an image of what the it looks like? I want to say 'Disable LUT/Gamma', but you said the Normal Maps look fine, which means the problem is something else. Also, yes, there is a very good chance you might need to change some stuff around for your Pixel/Vertex sections of the code, since Max broke some of them…