I think you need to crank up the spec and maybe the lighting. Right now, the lighting looks too diffused, like it's really cloudy outside, and it's making it hard read the details.
Texture is looks a bit fulbright, please use darker diffuse and shiny spec/gloss maps. And VERY IMPORTANT: turn off "Exposure control in viewport". Of you turn off, the texture is loosk correcly in max viewport (i hope you use XoliulShader 2).