I have looked everywhere but I cant seem to find a document that explains this process. So I have come to the place that seems to have the best collection of knowledgeable artists. I am starting to get to part of my game where we need 3d models. My question is in regards to how this is done. I have the desire to make…
I assume these are characters with five different sets of armor each? I think you'd model the armor as separate from the characters, and add a physique/skin modifier to the skeleton when the time comes. This depends on the needs of your game engine. Are you planning to use biped?