Here's my video demonstrating the script in action. [ame=" https://www.youtube.com/watch?v=R52kclEBa8E"]Creating a gradient texture in Maya with MEL script - YouTube[/ame]
Here's my first draft of my koddeCreateRampMap MEL script that speeds up this process and adds a few tweak possibilites for the user. It's based around getting the gradient shading through a ramp texture node which is driven by a samplerInfo nodes worldposition values. If anyone would try it then I'd be very grateful for…
I've been working on a python script for this (uses the planar with ramp trick). just need to get around to finishing it up haha. Will try and get it done today and hopefully throw it up for download/suggestions.
I'm contemplating on trying to write a script for this in Maya to speed up the process and add more control. Mostly for me to practice writing MEL, but also to make something which others might actually use.
i usually do this, also textools transfer button makes this process very fast on a technical sidenote this entire process could be scripted so youd only have to press one button
A lot of us have probably read the Vavle Dota 2 character and texture art guides by now. If you haven't, then GET ON IT! http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf One of the techniques they talk about in the…
Kodde, I tried it out and worked awesome. I got a few gradient mismatches but I think that might be to fucked up vertex normals though will confirm today. I havent taken a look at the code, but it didnt seem to prompt what texture size I wanted. Maybe something to implement later? Something I've been toying around with…