Sorry that was me being rude and not taking the few mins to put an image up. It was tricky to explain without the correct term for the detail element. So here's a picture :) I am being super picky but since the scene is so damn good it's a shame for something so trivial to be there.
Snefer, sorry I was rushed earlier. The width of the clock looks ok but it looks really tall, especially now comparing him to a character in the scene. (example of height - http://i.ytimg.com/vi/DpZWsx7qDFc/0.jpg. I also feel like the panels are dwarfed in the scene. Perhaps they're not too small but it could be because…
Big fan here! ^^ Seeing your work really makes me want to learn this modo kitbashing technique you speak of... Sorry if this seems like kind of a dumb question in the face of all the awesomeness in this thread. But, to get all that intricate detail, do you merely create pre-built meshes in modo, and place them on and…