I am the other way around, programmer trying to do 3D modeling. Well the good news is, its definitely more difficult to do 3D modelling than programming. Programming, its all about some simple logic's like math. 3D modeling,.. god.. If you are going to use Unity, you have to choose between unity script or c#, I think most…
when ever i see this sort of advice i think to myself, really? no books? just jumping around on websites and copying bits of code smashing something together that runs without understanding the overall language concepts and philosophy? it makes me think there are a lot of people who can write code but don't really get the…
i didnt mean compiler erros, but linker erros, because of weird references to libraries you dont have installed, (for example, try downloading doom3 source, and build-> never works the first time )
IF anyone is looking for C# books, O'Reilly is having a sale this week 50% off. http://shop.oreilly.com/category/deals/csharp-owo.do?cmp=tw-code-lp-c#-programming The Head First C# book might be a good book for beginners. I went through quite a bit of Head First Java which taught through example programs rather than just…
You are going for Unity ? Then you will be using C#. Start from learning it. MSDN, Blogs, and free tutorials will be more than enough to start you get going. I suggest starting by downloading Visual Studio, and start coding real-world apps from scratch right on. Like console calculator (yeah, I know most overused example).…
Python is a great language for learning to program. In my opinion learning to be a good programmer and the fundamental concepts should be the first priority before jumping too far into other languages. Python is great for that, and it doesn't force complex ideas like object oriented programming onto newbies right away. In…
It's been a long term intention of mine to have a go at making a little game or two using one of the 'indie friendly' engines, most probably Unity. I'm not intending to sell it, make an MMO or any other overly ambitious project, this is just for my own fun and learning. This week I finally got around to getting started and…
very little to a lot. All depends on the game, the language/engine and what you want to do. If you just write game logic, you will need less math than when writing an engine to handle gfx code (unless you write a RPG with complex math based rules, or you write some clever AI system (but that's more algorithms than formula…
Forget javascript as beginner. I'm wrote javascript for unity, javascript extendscripts for PS and javascript for the web. It's quite inconsistent, depending who's implementation you're using. The lack of classes (using prototypes instead) makes it not really suitable for an intro to C/C++ either (or consider the lack of C…
Unity's own script reference has all examples in both javascript and C#. As mentioned before it's all about grasping the concepts, then the language is fairly irrelevant. As long as you are using object oriented languages, the same methos apply in a general sense.