Thanks guys ! ;) Torch : I think it's a lighting issue, I tried to put some color variation in the diffuse, but I don't want to go to crazy with that. Maybe I need to tweak more to find a good balance. You can see the current diffuse there : @Crazyfool : Thanks for the input ! You are right for the ears, I'll fix that.…
Oh you are not setting the HairColor up in the Shader Params. With all other shaders you are using the Diffuse and Specular Color in the Lighting Settings, but the Hair Shader is foremost set up using the specific Shader Params. Try lowering the Hair color and work out the highlights using Primary and Secondary Spec Color.…
try to keep your hair all vertical flowing and enable soft alpha test :) alpha test is better with picking up shadows/lighting and transparency sorting and looks smooth when you enable the soft alpha test. the problem it introduces is a directional blur (hence the all elements vertical) but you can also create a flowmap…
use vertex colors on everything :) the hair and fur can use the vertex color both for shading and for fixing which points shouldn't move, you can use it on the cloth to determine how much it should flap around and in general you can bake the entire AO into Vertex Colors and see how it looks. Hair, Cloth and Vegetation…