That should work, for time node 2Pi is neutral value then right? So the desired angle would just be added as a scalar value in radians before that sine node. Thanks imbueFX, it's been quite some time since I was messing with that, but I totally missed the part to try and control it before sine node.
I'm not sure you can get phase shift outside of 90 degree angle without using custom nodes. Adding or subtracting a scalar value wouldn't work because you would need to have those values change too during time to match the phase. Anyway if you wan't to get 90,180,270 shift it's fairly easy. For 180 just use 1-x on sin, for…
Yeah I cracked open UDK because it didn't seem right there was no way to control it, by default the sine wave acts like it has a time node plugged into the right socket, but if you make an actual time node then like imbue says you can just add to it before you feed it in.