Ah. I use Marmoset and UDK. But I was wondering if there was some difference in using a viewport, engine, or ray style renderer in terms of portfolio or display purposes. Unfortunately, I don't know max. I'm a Maya guy, through and through. But I've been very impressed with some of the tools and scripts Max has.
Thanks! Yeah I'm still using Xoliul Shader for the final renders, using real time renders from the viewport using Xoliul or Marmorset toolbag or a game engine itself is a pretty common way to display your work these days. It also usually looks better and is a little bit faster then using a modeling software's rendering…