Just finished baking the textures and threw it in the default UDK level just to see how it looks. It's at 29,762 triangles with a 2048 diffuse and normal texture. Any crits and comments welcome!
Added a stand so he doesn't look like he's floating. Starting to screw around with the lighting. Also, how does a reflection texture work? I have mine hooked in with the diffuse texture. Should it be linked up with the specular instead (still being rendered in UDK)?