Upper right corner, that black smear will be a dead give away of a tileable texture once you start using it on your walls etc. I would try to remove it, and for cases like that, use projection decals for grunge detail. Other than that, it's starting to look nice.
the engine i'm using does not support decals in that manner. so it's all the old school way, without vertex blending or other tricks. i've been having trouble finding some decent hard surface texture examples other than the usual always-floating-around tutorials. texturing big areas is always a challenge, because most ot…