UV breakdown: Planar projection map to get some initial uvs. Go around and select the seams and then split uvs along those seams. A few clicks and adjusting the weight solver in the 'unfold UVs options' Checking texel density and for relatively even layout. Last steps (not shown) checking the texel density across all the…
Yeah, no doubt about the shader magic. With the hair, for example, I've got one screenshot where they have some stippling going on with the alpha edges. The test specs also mention something about a reflection mask so I'm assuming using an environment map is within the 'rules'. Originally I had wanted to try doing…