Yeah, no doubt about the shader magic. With the hair, for example, I've got one screenshot where they have some stippling going on with the alpha edges. The test specs also mention something about a reflection mask so I'm assuming using an environment map is within the 'rules'. Originally I had wanted to try doing…
Haven't had as much time to dedicate to this guy as I would've liked but that always seems to be the case with art tests. Currently I have the sculpt close to done but I started getting into details where I wasn't entirely sure how they would bake down - would the geometry hold the normals well? would there be enough…
Thanks again, and thanks for reading my ramblings. Nice one Caldria, yeah I hadn't seen that in-game shot before. I did catch a glimpse of the female version in one of the GW2 trailers but that really only showed her upper body. That image definitely answers a lot of the questions I had, like in terms of duplicating the…
UV breakdown: Planar projection map to get some initial uvs. Go around and select the seams and then split uvs along those seams. A few clicks and adjusting the weight solver in the 'unfold UVs options' Checking texel density and for relatively even layout. Last steps (not shown) checking the texel density across all the…
Wow, thanks for the words of encouragement everyone. I'll try my best to live up to expectations. The only way I could think to show my sculpting process, other than making a video, is to show the general steps I take on a mesh. It's the same basic idea I've always been taught in drawing classes - start with the bigger…
Random thoughts Fur: I'm still coming to terms with the fur painting and I keep going back to the reference images I've collected from GW2. The problem I'm running into is that it seems that the fur is done differently on different models. I'm guessing there could be a number of reasons behind this - differences in texel…
Thanks, yeah I'm hoping it's helpful to someone, maybe someone can learn something from seeing my work, or else someone can tell me how to improve that work. Seems like a win-win situation. @Donavonyoung - It's an interesting thing with art tests really... do you try to match the concept that you're given? Do you try to…