Definitely going to want to check out that link above for normal map stuff ^ As far as the diffuse texture itself goes, it looks good as a base right now. To add to it, you would want a nice build up of grime. Don't be afraid to get that bottom part really grimy and filled with soot. There should be, in almost a gradient…
alright, so I decided to dust off my copy of 3ds max and see what I could make. So I made a dumpster... how original I know! alright, so I know there are unfinished bits and sloppy-ness abound. but this is a basic idea of where I am at with asset modeling. I have no clue how high poly modeling/normal map creation works. I…
Looks pretty good for a beginner! Here's some things I notice right away that could make it better: - The grunge you're using around the bottom of the dumpster is repeating. That's fine, and repeating grunge textures are used a lot, but in this case you have the texture space to have custom grunge. On your texture you…