Hey Millenia! I am sure this will help a ton of people. But I do have a critique of the video process. I know it is odd to critique the tutorial process, but I can see many turned off by some annoyances in your tutorials. I would like to note a couple of things that made your videos almost un-watchable for me, I had to…
Great tutorial. I never knew how much painting onto the specular map could be more beneficial than onto the diffuse. Currently texturing mine, and learning more then I have from any tutorial I have watched. I kinda like the "unprofessional-ness" of the tutorial, some of your mannerisms made me chuckle a bit. Again thanks…
I dont mind all the imprefections this tutorial might have, after all, its imprefection that makes things perfect, btw, i loved the tutorial, thanks a bunch dude, you really help people out there who cant go to an artist university (like me) and want to learn more about 3d cause we love it. I would love if you could make…
Thanks for this tutorial and your old ones as well, learned allot from your texturing tutorials. Got that wood video somewhere? I also like doing that way with lowpoly at least for mechanic stuff for organic is not always the choice. :)
its not a proper CG tutorial if the guy isnt eating chips at one part of the video :P This end product looks pretty cool! Think I might have to give this tutorial a spin and see if i cant learn anything new :D
Thanks for doing this, cool tutorial. Just a little nitpick, go a bit easy on your keyboard sometimes, especially in the beginning of the texturing part it is really loud. But as I said, just nitpicking, can't really complain when someone takes the time to put together a tutorial like this ^^
@Perkins : Thank you very much for this kind words. I learned lot of thinks with this tutorial "Millenia" tutorial. To do the grid I used Illustrator, copy in photoshop as a coloredpath and after with NDo2 I converted the path to a normal map (don't miss to Overlay the layer). Take a look here => http://www.quixel.se
I'm still in the process of viewing these, for the first time (will be watching these repeatedly) and I have to say this is one for the history books. We all have to get word out and inform the general game art population of the world about this tutorial. "Millenia's Shotgun Tutorial", gotta remember that phrase because…
Hey Millenia Here is my go at it. I learnt a lot from this - may re-visit the textures at some point. I took your suggestion and also had a look through Racer's tutorial. I still have a little way to go in this area but it was a really good project so thank you for making the time to make the tutorial! [IMG][/img]
You did a really fantastic job, Millenia. Almost done with the high-poly and already learned a few neat tricks. Much appreciated. @ladyknowles: If you're going to include the weapon in your portfolio, you might want to include that you followed a tutorial for it for a couple reasons: A) Millenia put a bit of time and…