Oh man, thanks a lot skillmaster; the answer was in the OneMinus node. Emissive only really brightened up a lot of the diffuse, which wasn't desired, but it did get me experimenting. I plugged the OneMinus in the alpha and got these results: It seems that many of the highlights in my reflections are coming from the green…
From what i researched on the matter some time ago there isn't a fix for it. Something that helped make it less obvious though was adding a one minus node part way through the material and multiplying it back in, now it only shows up on the very edges and much fainter along the bottom
Thanks for the write up dude. Here's the new materials with the oneMinus node. May not hurt to check off on it because I've learned I'm not a tech artist and can't always trust my eye; I make tons and tons of rookie mistakes. Looking at the reflection, it appears to have muted the green strip (1), but it also appears as…
imbueFX, thanks for the find. I tried out the UV clamp method it mentioned just now, but it produced almost identical results. Was about to try the bilinear filter but I quickly realized that I have no idea what I'm looking at. As I mentioned before, I'm not tech artist. In the bilinear filter material, what is off screen…
Do NOT use the one minus trick! I was partially responsible for spreading that peice of misinformation a while back and I'm really sorry; it's a bad solution. The fix on UDN will almost get you where you want to be, you just need a small tweak: If you leave the constant clamp values at their defaults, the problem will…