Miller02, thanks for the info. Since I can be overloaded very easily, I am going to start with the texture size, packing it better, and then loosing that photo sourced look. But that leads to my next question, since this is going to be a portfolio piece or at least part of a portfolio piece, is it going to make a world of…
Ok I think i get what both of you are saying, as is for having 2 1k textures on current gen games for this asset may just be overkill. Although if i arranged my uv better(which should be easy) and used it on my other mod pieces... ie corner piece, angled, and gate, this could be justified to have 1k textures for current…