Okidoki! I was learning CE3 a while back and saw this on the Crydev wiki. I got kinda exited and wanted to recreate it. The hard part is to make the sculpt tile, or well it's not but it's not very obvious at first. So when I figured out that the wrapmode in ZB would actually work with a rectangular shape to it was just…
All right, two last pieces on youtube to. [ame="http://www.youtube.com/watch?v=7TQVRNk8yYE"]Broken Concrete For Cryengine 3 Tutorial - Highpoly modeling Part 3/4 - YouTube[/ame] [ame="http://www.youtube.com/watch?v=JH850lbFtqg"]Broken Concrete For Cryengine 3 Tutorial - Highpoly modeling Part 4/4 - YouTube[/ame]
I've been done with this since six to day, just had problems splitting it and what not. The other parts will arrive very, very soon! [ame="http://www.youtube.com/watch?v=aaE50YJwzOA"]Broken Concrete For Cryengine 3 Tutorial - Highpoly modeling Part 1/4 - YouTube[/ame]…
Thx Andy :) Yeah, that masking tool is really cool. I did some damaged faced stuff a year ago and tried to mask stuff like that in Photoshop with a heightmap. Not fun. Toke hours.. Yeah, you little tool is a great addition nyx702! Haven't started using the tool loader yet though. I'll start ASAP ;P Next part of the tut!…
Yeah, It leaves a lot of steps out of it, and the decal can be used on more meshes. Obviously it depends on how much time you put into it, and it's for production time is money. I saw pretty much that in the new BF3 maps, Close Quarters, and sure it works. But it's not like Crysis 2 were you could walk up to a piece of…