Make your diffuse as your normally would, do a quick spec map just to control the general spec of things and apply it to a standard material(tweak as you see fit). Set up your lighting so you get shadows/spec that you like and just bake out a complete map with render to texture. ... or just do it in a bunch of different…
Hello there guys, I recently came across a problem, my client asked me to include spec map, shadows and highlights all inside my diffuse map of 1024X1024 for a particular asset and i was a bit perplexed on how to do it.As afar as shadows are concerned i can take it out through my xnormal but what about giving my asset some…