Im trying to finalize (the body) of this human Ive been working on to use as a base for all clothing OR as a base to further detail in situations where the skin would be visible. Ill be sculpting the head and hands separately. So I generally stop working on my projects pretty quickly because I don't have a great body to…
Forgot to add in ill be sculpting the head separately because the topology of the mesh attached to this body isnt that great. The eyes, nose, and mouth are hardmodeled in already and they dont react well to brushes on nearby polys since theyre holes.
No. It's a valid criticism. The head looks ridiculous. Not even anorexics have such a gaunt/skull-like face. And you shouldn't call it a blockout now, when first you said "trying to finalize" which indicated you're in the final stages of sculpting.
hey man those are some good sketches, some really believable volume work! i think that's your biggest drawback in your sculpting so far, is form and volume. nail that stuff first, then start worrying about anatomy. get all those big shapes in, and refine them later. keep it up!
your second revision is looking really nicely proportioned. spend a while just tweaking different areas here and there with the move tool, don't do any "sculpting" with clay tools, or standard, or anything... just really push shape and form with the move tool for a while until you've got the silouhette nailed. keep it up…
Ok instead I decided to tackle the root of the problem and just fix up the basemesh completely Right now im still seeing little mesh weld errors popping up but its almost completely ready to start sculpting. Id love a hardcore paintover of one of my previous posts in this thread that I can make note of as I start the next…
Have to admit that's not what I'd call a medium build, Things that stick out to me: Shoulders aren't broad enough Should have visible lats Muscles generally way over-defined, subtlety is really the name of the game with the body. Put the hands/head into position (make sure you've got some overlapping geo) then reproject…