Hi, i use turbo tools(the uvshells script is there) and xoliul shader2 with quality normal maps enabled.You can enable them via a script in xoliul shader folder. http://www.matthewlichy.com/Scripts.html
Hello, I had a couple of questions, the first one is regarding converting uv shells to smoothing groups. Is there a way to do this in Max 2013 without tex tools? I've had some issues with textools and it looks like they don't update them anymore so I was wondering if maybe new versions of Max have this feature built it or…