@imbueFX first, thanks for that informative post. Will your tutorial for beginners cost anything? Don't know how 3dmotive works. Or is it more like a monthly subscription? I think your tutorial would be THE place to start for me. Cheers, Sharky
@ImbueFX Little side question, I recall that I heard about your UDK cascade tutorial about a year ago, when I tried to get some informations together the first time. Did you make a new one or is that the one I will find on 3dmotive? I remember a lot of people saying it's an awesome tutorial.
I'd highly recommend the Eat3D tutorial Unreal Cascade - An Introduction and Application An Introduction and Application http://eat3d.com/cascade for a good ground zero starting point. Bryan goes into a detailed breakdown of all the components in the cascade editor in the UDK. The tutorials are also on sale this summer so…
This is also a pretty good Cascade Tutorial for doing magic effects and whatnot. Could be worth looking at. https://dl.dropbox.com/u/20454227/Cascade%20Tutorial.rar
UDK's particle editor is called Cascade, everything is contained inside the UDK editor - just google it and you'll find tons of info but 3D Buzz is a good starting point 3D Buzz Cascade tutorials 3DS Max & Maya are both the major software packages used in the game industry and are both fairly similar.
@Sharky 3dmotive is a subscription model, according to their site plans range from $17-$22/month. I think my tutorial would really open your eyes to how VFX Artists approach work and the principles of a good effect. I'll try to remember and send you a PM when they get it live on their site.
yeah I put them on hold once I saw Bill's (imbueFX) tutorials and thought "this guys knows way more!" So I bought them :) someone asked me how I did the rotoscoping FX hologram in the KungFu Superstar trailer, it was fun to do, was thinking i'd reboot my site with that. Now I'm not crunching anymore weekends are free!!
UDK & Unity have pretty robust particle editors, you can't go wrong there. Check out Lee's tutorial site (and bug him to update it) Explosions & Rainbows It's also a good idea to be familiar with Max and/or Maya's particle systems, some game engines are pretty bare bones when it comes to particles and you have to build…
So if I start learning the UDK particle editor, which will probably take very long to get good at, and on the side play around with Maya (or Max? isn't Max the software to go for games) I can't do wrong? Thanks Oh and before I forget, happy about all infos where to get UDK particle editor tutorials for beginners. :) And…
Thanks Haiddasalami for the referral! =) I made a nearly 7 hour beginner's guide to Cascade, and 3dmotive bought the rights out from me so they can add it to their library. From what I hear it is being released on their site very soon (hopefully this month). I think it'll be a good starting point if you want to learn VFX…